About Esports

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Rocket League
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What is Esports?

Esports is a competitive activity based in modern multiplayer video games. Similar to traditional sports, esports requires that athletes achieve a monumental mastery of their chosen game. Esport games represent a wide variety of competitive genres such as real-time strategy (RTS) and first-person shooter (FPS). Typically, athletes specialize in a specific genre, often playing a single game for their entire career. Major tournaments for these games boast massive global viewership and revenue, frequently exceeding those of many traditional sports. 

Fast Facts and Stats (2012-2017)

Source: Newzoo.com

  • There were 58 million of the so-called “eSports-enthusiasts” in 2012. In 2014, this number rose to 89 million. In 2017, 145 million eSports-enthusiasts are expected worldwide.
  • 40 percent of all eSports-fans who are watching competitive eSports via IPTV or similar livestream services are not active players themselves. This is an indicator that eSports is developing into a so-called “spectator sport."
  • 205 million viewers are watching eSports worldwide.
  • 13 million eSports-enthusiasts are participating in leagues and tournaments on amateur or professional levels and are following championships or similar competitions on a regular basis.
  • 19 million eSports-enthusiasts are watching eSports; some of those are taking part in leagues and tournaments.
  • 56 million viewers are watching eSports on a regular basis.
  • 117 million viewers are watching eSports occasionally.
  • Estimates show that the eSports-market can increase its total revenue by 100 percent.
  • In 2012, eSports generated a revenue of $130 million. In 2014, revenues increased to $194 million, and in 2017, $465 million are expected in sales.
  • Considering the rapid development of eSports compared to traditional sports, annual sales within the next few years could exceed the magical mark of 1 billion USD.
  • There are 2.2 billion viewers who have a (high) interest in sports. At the same time, there are 2.1 billion gamers worldwide.
  • There are almost as many eSports-enthusiasts (89 million) as ice-hockey fans (94 million).
  • In 2017, 145 million eSports-enthusiasts are expected worldwide, which will soon rival viewers of American football (151 million).
  • In 2014, $2 were generated per eSports-fan. If compared to American football or ice-hockey (20 USD per fan). The sky is the limit!
  • eSports-enthusiasts in the US are a valuable target audience for large brands and digital media companies. Compared to the total population, eSports-enthusiasts and casual viewers have a larger income, full-time jobs and consume more often. eSports-enthusiasts are more susceptible to subscribe to a Netflix or Spotify account. 29 percent have a budget of 100+ USD for their headset, 53 percent have a full-time job, 41 percent own an iPad, and 30 percent have a larger income/are wealthy.
     

HS Graduation Rocket League 1v1

A 1v1 Rocket League tournament for the graduating high school seniors of Cherokee county, register online and you will be emailed with information regarding how to compete. 

Want to join? Register for the event below.